Although the support for some old characters is deficient in mugen 1. For now it is recomended to have both versions. This mugen plus is a modified, unofficial version of the normal winmugen with high resolution capabilities.
It is perfect to use with high resolution characters and stages. By Dark Chibi Chibi. By Lizard4Fun. By MasterKing. Posted 9 hours ago. Posted 22 hours ago. Wow a great char with amazing moves and contains super strong AI this gouki definitely one of my top bosses in my collection thanks for sharing! Posted yesterday at AM. Posted 4 hours ago. Posted 5 hours ago. Looked like a talking penis" - Scaramouche, Samurai Jack.
Posted 12 hours ago. Want to start downloading these files? Click "Sign Up" to register. By bendyjw Started November 14, By Mashtyx Started August 7, Stages Followers 1. Stage Packs. Includes 1. Tagged with: jean bureau fairy night original. Tagged with: exshadow winter horn stage snow winter. By Alexander, 1. The Burning Flame By DejaVuFlame Stage shown is a fire alike stage with a photo of moving Burning Red appearing on background with red glowing aura around him, a glowing red eye and fire burning from his hands.
As expected, this stage was made for Alexander's brother's Luigi self insert. Not to mention this stage comes out with BGM composed by Alexander himself. By Alexander File 1: 1. Tagged with: gellinator7u7 xx apocalypse xx apocalypse orange. Tagged with: gellinator7u7 xx apocalypse xx apocalypse purple.
By Brergrsart. Tue Nov 10, am by Vermilion Spy. Fri Sep 18, am by Filthy Fredo. Wed May 13, am by xXEnchanter. Morfonica - Daylight v1. Sat Mar 28, am by xXEnchanter. Tired Of Earth 1. Mon Jan 06, pm by Vermilion Spy. Mon Dec 10, pm by Vermilion Spy. Tue Sep 18, am by Vermilion Spy. Prism Relic By Shirotori Tue Aug 14, am by Vermilion Spy. Wed Aug 01, am by electrocaid. Isabeau's Home for Mugen 1. Mostly unchanged from the first version, the main difference with Final Destination 2.
As with the original version, combatants fight atop a platform that flies through space while transitioning between five different locations from video games; the stage's dimensions are also unchanged, so while the height is tall enough for Super Jumps to be used effectively, the width is somewhat lacking.
The primary alteration made in SM's edit is to the stage's graphics, specifically the background images, replacing all the originals with completely different graphics and adding in a few new ones; the starfield animation present in the original has been revamped to appear far less pixelated than it once was, featuring several more colours and anti-alias. Curiously, the stage is no longer compatible with Super Jumps as the camera barely moves upwards at all.
Though this is an edit to NeoKamek's version, the complete overhaul of the graphics and animations change it to the point where it barely resembles the original at all; the stage floor is completely different, no longer using parallax to fix its perspective, and it features a huge array of new background animations that are both custom and ripped directly from Super Smash Bros.
Melee , transitioning seamlessly between one another in a manner that is completely different to the original. Keeping in line with being almost completely different to the original version, this edit removes Super Jump compatibility by heavily reducing the camera's vertical movement and speed. Brawl 's like the other two versions, though it is considerably brighter than what one would expect, contrary to the typical dark space motif Final Destination is known for; much like Final Destination, however, the stage travels to various different locations, including Peach's Castle and Planet Zebes from Super Smash Bros.
The stage casts both a shadow and a reflection—something that is often discouraged—with the shadow extending out the wrong way in relation to the light source and not following the perspective of the stage. This version of Final Destination was created especially for Bane84's own SSBB Kirby character, so while it does function like a normal stage, it was not intended to be used as such.
The stage is very simple in design, featuring a solid black tiled background and a stationary graphic of Super Smash Bros. Brawl 's Final Destination that is small enough for it to be completely visible at the default camera position, though the camera pans far enough left and right for it to go almost completely off-screen. Ryon's version is based on the Super Smash Bros. Brawl incarnation of Final Destination, with the floor graphic having been ripped from said game.
Depending on the definion file chosen, the stage will either transition between multi-coloured space and an ocean sunset, or feature no transition at all, only using the multi-coloured space background; during the ocean sunset sequence, the stage will appear to tilt sharply from left to right, resetting back to the middle in between tilts. The stage does not support Super Jumps by default as the camera does not move upwards enough, though Ryon has provided values for the boundhigh and verticalfollow parameters located within the stage's.
Brawl 's Final Destination in some fashion and feature the same animated background, though two are derived from Super Smash Flash 2 's interpretation of the stage, made recognisable by the notably sprited appearance of the floor. The version of the stage that doesn't have a 1. All but one of the five versions feature enough height for Super Jumps to be used effectively, with the camera moving very quickly vertically in an attempt to keep up with the characters; Super Jumping is naturally incompatible with Final Destination 3.
Somewhat of a custom Final Destination, the definition file for this version states that while it was originally intended to resemble Super Smash Bros. Brawl 's Final Destination, it ended up becoming its own creation entirely while still maintaining the 'platform in space' motif that's consistent across all iterations of Final Destination.
The stage camera moves very little horizontally, giving the stage very close corners and advantaging characters that excel at stage control or applying pressure, while also failing to move enough vertically for complete visibility during air combat. Brawl 's Final Destination, using the same background graphics and floor the latter of which is stated to have been taken from Ryon's version , though the background music is ironically 'Final Destination' from Super Smash Bros.
Though it is low-res, the colossal amount of graphics present in its sprite file , as well as the size of said graphics, has the potential to cause major lag on some computers, particularly low-end machines.
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