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Klaus Teuber. Modular Board. Unavailable Notify me when available. This item is currently NOT available. Products that other customers purchased when purchasing this item. Puerto Rico. Ticket To Ride - Europe. Amun Re. Lost Cities card game. Duel of Ages - Set 1 - Worldspanner.

To create a wish list, Login to your account or create an account. Login or Create an Account. View Expanded Wish List. Mayfair Games believes that these are games are everyone and publishes games to suit all styles of play and levels of game experience.

Whatever your taste in games, Mayfair has several titles that should appeal to you. Those who prefer games with a moderate amount of complexity will find the perfect blend in Empire Builder, Nuns on the Run and The Settlers of Catan. Product Line: Steam - Rails to Riches. Product Line: Agricola Lookout Games. Isle of Skye - From Chieftain to King. By: Phalanx Games Rio Grande. Downfall of Pompeii, The 2nd Edition. Settlers of Catan, The Revised Edition.

Product Line: Bang! Catan Card Game Revised Edition. Downfall of Pompeii, The 1st Edition. Product Line: Roleaids - Fez Modules. Age of Napoleon 1st Edition. Age of Napoleon 2nd Edition. Agricola - Expansion for 5 and 6 Players. Product Line: Chill Mayfair Games. Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Completed domaines can then be expanded, even into your opponents'.

Protect domaines by placing knights, which resist expansion. Sold by sjraidershark About this product Product Identifiers Brand. Show More Show Less. Any Condition Any Condition. This one can be devastating. This one card ultimately cost me the game! A player may force an alliance between two neighboring domains. Neither one can make an incursion into the territory of their neighbor.

The points scored are based on the type of terrain enclosed:. If an opponent lost territory due to an incursion, he will lose an appropriate number of victory points. Victory points are recorded on a track that rings two sides of the board. The board also depicts several different types of mines gold, silver, copper and diamond. Building a consistent income base in this game is important as money is very tight.

The only other source of income is the selling of action cards, which means that the player will forfeit performing any actions on that turn. Mines have a further benefit as capturing 3 or 4 of the same type of mine will give the player a monopoly, which translates into five victory points.

However, if this monopoly is ever lost, then the player will lose those victory points. A player concludes his turn by drawing one card, either from the face-down deck or a card from the Chancery. The only restriction here is that a player may not select the card he just sold on his turn.

Now, instead of blindly drawing a card each turn, players can select one of the face-up cards in the chancery if they see something that is useful. The game can end in one of two manners. The game can also end if when all of the cards in the action deck are depleted.

At that point, the game continues, but no further cards may be drawn from the Chancery. The game ends once all players have played or sold their remaining action cards. When this occurs, bonus victory points are awarded for ducats as follows: 1st: 5 points, 2nd: 3 points. The player with the most cumulative victory points is victorious. In spite of my apprehension and initial bias, I have been pleasantly surprised by Domaine. The constant need for money in order to perform actions forces players to balance their turns between actions and selling, and often forces players to sell cards they would have preferred to keep and use.

This puts pressure on players to capture mines as they provide much-needed funds. Players should not just blindly expand, however, as it is important to fortify your domains with knights lest your unscrupulous neighbors will be tempted to make incursions into your territories. Trust me on that one! The game plays quickly and is surprisingly tense.

You always want to do more than you are allowed to do on a turn — usually the mark of a good game. Further, the game plays very quickly — about an hour or so.



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