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Bully Review Reviewed on: PS2. Player Reviews. Average Player Score Based on ratings. Please Sign In to rate Bully. Score Breakdown Based on ratings. Rating: 8. Legal issues aside, Bully is much lighter on the violence and sex than the GTA series and heavier on the fun. Rating: 4. Lousy lousy port What Gamespot Users have to say about Bully.

Rating: It's best days are behind it. Rating: 9. Prepare yourself to relive another groundbreaking title by The Rockstar Games, with comic situations and lots of adventure to take on wearing the shoes of year-old Jimmy Hopkins. Play Bully: Anniversary Edition on PC and Mac with BlueStacks and stand up to bullies, beat the jocks, play pranks, get picked on by teachers and fight for the girl. You might sound like too much, but school is always about surviving.

A year at a time! Life in Bullworth Academy can be good or bad. But it certainly will never be quiet, so you better prepare yourself from now, or your destiny will certainly not be all that glamorous. Build a kingdom. Collect resources. Do more. Open multiple instances and play the same game from different accounts. Write a set of commands to execute a series of actions that you want to automate. Bind it to one key and you are done.

Experience crisper graphics and smoother animations. Complete Google sign-in to access the Play Store, or do it later. Bully First Released Oct 17, released. You're Good to Go! Latest on Bully. Bully: Scholarship Edition Gameplay Movie 2 Show those sissy boys who the boss is on the dodgeball court. Bully: Scholarship Edition Gameplay Movie 1 There's nothing like a good old-fashioned brawl to get the blood flowing. Head left to the tree and climb it. Sit on the branch and get ready to take out the jocks with your slingshot!

Select the slingshot and use L1 to target a new unfortunate member of the football team. Fire the slingshot using the R1 button. You can fire a stronger shot by holding down R1 for a few seconds before releasing it. Toggle through all the targets until all jocks are on the ground. Find the first radio transistor on this rooftop about the auto shop area. Take transistors to the hobo to learn new attacks. Burgeoning troublemaker Gary continues to harass Pete and has a new victim in mind, some homeless guy hanging around campus.

First you need to look for the old hobo behind the school bus. Reach the school bus and press "Triangle" to enter and move through the bus to trigger the next cut scene. Gary and Pete leave but you stick around and chat. He offers to show you some army combat moves if you find a transistor for his radio. The transistor is marked on the mini-map by an "X". Weave through the alleys and garages and find the ladder.

Climb the ladder using the "Triangle" button. Grab the transistor on this rooftop. Return to the hobo with transistor in hand to complete the task. Check the Classes and Upgrades section of this guide for all transistor locations and hobo combat maneuvers. Proceed to the Library on the eastern side of campus. Trigger this task at the Library entrance. You automatically find Algie inside the library: he has some books in his locker that need to be returned.

Start toward the school while Algie continues his stream of consciousness thought. A bully appears to your right after you reach the intersection. Take him down with combat moves or charge your slingshot a few times. Fire off a final charged round to lay him out.

Algie needs to go to the bathroom--he got nervous when that bully approached. Enter the school marked with an "X" on the mini-map. Move inside and Algie starts his business. Your job is to keep the room clear. Two bullies enter. Fire your slingshot a few times as they approach then take them down with combat moves use some new ones learned at Gym or from the hobo. Find his locker a couple rows down. You overhear the beginnings of a cat fight in one of the dorm rooms.

A braces-laden girl asks for your help: Mandy stole her lab notes. Proceed to the gym marked conveniently on the mini-map. Beware of prefects wandering around. Find Beatrice at the marked location on the side of the dorm hall. You automatically hand her back the notes and receive a kiss.

Plus, as a bonus Beatrice now likes you. Not only are her cold sores acting up but her diary was confiscated by Mr. The bad news is Beatrice put a lot of gooey stuff about you in the diary Locate the gap in the railing to reach this balcony then climb to the upper balcony to find a way into school. Your first objective is to enter the school through the rear window. Follow the marked area on the mini-map to a spot behind the main school building.

The mark on the mini-map indicates a location higher than your own. Use the "Circle" button to hop up onto the ledge where the railing is missing. Walk toward the back of the ledge and find the marker indicating a climbable location. Start climbing to the upper balcony. Find the marked window and open it to get inside the school.

Instructions are to check the math room. The math room is marked on the map. Stay out of sight of the prefects. Watch their vision cones and avoid their line of sight. Go behind the staircase and proceed to the staff room. Get inside and find the diary at the marked location.

Just go right from the staff room to find an exit. If a prefect happens to be around, just outrun him or use one of your inventory toys to elude him. It looks like Gary and Petey are at it again in the recreation room.

Algie wanders in zipper still down? You need to find Bucky and help him out. The bullies are already on him so move as quickly as possible toward the marked area on the mini-map. Take out the bully with the baseball bat first. Two bullies are attacking Bucky--and one has a baseball bat.

Nail him first with some of your attack moves. Two more attack as you move toward the garage. Grab the new weapon and finish off the other. Open the garage door and Bucky collects his items. Pick up the bat and make your escape. A couple more bullies attack as you leave. Keep using your bat! If it breaks, pummel the bully with his own bat your future weapon and grab it once dropped to finish off the other. Find this task inside the main school building in the hall on the far left side.

Earnest is hanging up some posters for his Class President campaign run when a few jocks give him a wedgie. Earnest wants your help He wants to hire you as security manager to ensure his speech goes off as planned.

You need to get to the auditorium balcony before Earnest completes his speech. Get upstairs as quickly as possible; the red circle around the clock indicates the time you have left. You want to go into the AV Room. Once inside you must protect Earnest while he gives the speech. Protect Earnest from attackers using your super slingshot. Hold down R1 for a charged shot or just tap R1 for a normal shot. Nail the jocks and bullies before they have a chance to harm Earnest his health meter is also on screen.

Watch the radar for incoming enemy locations. Spot them coming up the aisles, inside balconies, coming from offstage, and even above Earnest on the scaffolding. Look out for the mascot to come on stage. Hit him twice. Oh and the handy super slingshot stays in your inventory! Search for students who want some help pulling off pranks. Return into your dorm room and find Gary lounging on your bed in an appropriate costume! Trigger the marker at the wardrobe to start Halloween.

You automatically put on the sweet looking Skeleton costume. Gary wants you to find some pranks to play on other kids. Exit the dorm room with Gary and Pete in tow. Locate other students also in costume with blue arrows indicating they want you to do a favor--in other words, pull a prank.

The mummy wants you to slap a "Kick Me" sign on someone. The demon guy wants you to egg three students. Another wants you to light "Volcano " near some students. Follow the map to the marked area in the school courtyard and trigger this task. Gary chases after the dog. Break the 27 pumpkins and 19 Tombstones scattered around the school to unlock a couple new items: the pumpkin head and the Edna mask.

You can also break these items later in the game. Proceed to the main school building and go inside. Go to the marked spot on the mini-map. Drop the bag in front of the staff room and let Gary perform his magic. Pull the fire alarm before time runs out!

Complete the task and you receive the Red Ninja Costume. Begin this task by triggering the marker just outside the Library. To put it simply, Melvin is looking for a knight to complete a quest.

Locations are marked on the mini-map. Locate one just left of the Library entrance. Grab the first character sheet. Exit the Library area and find another bully to the right. Fire your slingshot into his back. If you catch up to him, give him some punches and force him to give up the prize.

Your initial objective is to follow Gary. Gary takes on one while you are forced to battle the other two. Use one of your weapons or just practice some of your new gym maneuvers. Stand at the basement door and enter. Your objective is to maneuver through the basement. Activate the first switch marked on the map. You can also take some time to bust open crates in search of random items. Proceed through the open door.

The next room holds a switch behind a locked gate. Move around the right side of the fence to find an opening. Leap through the opening using the "Circle" button then activate the switch.

Bust up more crates if you want. In the next room, the switch is behind another fence. Fire your super slingshot through the window in the gate and hit the broom. This will knock the broom over and activate the switch. Press the right analog stick down to crouch and crawl through the opening. Move toward the switch and activate it. Find a radio transistor on the right side of the room and grab it to give to the hobo later. Also, this room holds all those Halloween pumpkins that were placed around the school.

Break them now if you wish. Grab the fire extinguisher on the right side of the room above the radio transistor. Stand in front of the furnace and fire the extinguisher to put out the flame.

This eliminates steam blocking a staircase on the opposite side of the room. Once the steam is gone, move through the new route. Follow Gary into the new room--called "The Hole". This completes the task. Gary has essentially led you into a trap. You have to fight the massive Russell and Gary has got him good and wound up. Avoid sticking close to Russell. Use hit and run attacks--move in, perform a punch combo, then retreat.

Russell has a few maneuvers to look out for. Watch for him to show off his muscles to the adoring crowd. Also wait for Russell to get in a charge stance. Wait for him to start moving toward you then dodge out of the way. Your actions are beginning to draw attention. According to Crabblesnitch, your reputation as a fighter is growing.

In fact, a preppy invites you to a gym in Old Bullworth Vale. Time to test your meddle as a pugilist. Enter the school cafeteria first floor and find the marker on the left side.

The husky, and entirely unsanitary school cook Edna needs a favor. She needs you to head into town and pick up some items: meat from Yum Yum Market, razor from the barber, and new knickers from Worn In. Edna offers up her bike for the trip. Note the red circle around the clock: this is a timed mission so you must work quickly.

Exit through the school entrance and continue north toward the Bullworth Gate. Get onto the bike. Start right and pedal across the bridge heading north. Find Yum Yum Market straight ahead on the left side. Enter the store and grab the "discount" meat off of the counter. Exit and go across the street to The Happy Mullet. Two items down and one item to go!

Get back on your bike. Continue north then take the next right around the bend. Exit the store. The bus stop is marked with a "B" on the mini-map. Find it north of your current location. Activate the marker in front of the sign to hop on the bus back to school. You will be dropped off in front of Bullworth Academy. Return inside the school and to the cafeteria to find Edna. For info on these jobs, see the Extras section of this game guide. Begin this task by triggering the marker in front of English class.

Looks like Mr. Galloway has been caught with alcohol and came drunk to school He enlists your help. You must find his hidden bottles; there are three in all. Find the first bottle in the cafeteria. Run inside the bathroom trespassing! With no prefects looking on, break the glass by punching it and snag the bottle from the right side of the case. Now you must take all three bottles to Ms. Exit the school and find Ms. Phillips near the old school bus the one you busted the windows on earlier.

Approach her and you automatically hand over the three bottles. You receive a camera as you reward. Once inside you can try some sparring matches by selecting the marker at the ring late in the day or proceed to the tournament poster in the back corner of the gym to initiate the challenge.

Trying and winning the sparring matches increases your punch power. The preppies love their boxing. Take them out at their own game and win their clubhouse. The boxing maneuvers are simple: hit "Square" to punch, "X" to dodge, and "L1" to block.

When one of your blows hits, continue to press the "Square" button to unleash other punches for a full combination attack. After landing the combo, repeat by holding block or being ready to dodge. In this task you battle Chad, Justin, and Parker. Instead you get an abandoned beach house. The Beach Clubhouse can be used to save your game and also includes a new arcade game.

Also, you get a boxing outfit in your wardrobe! Trigger this task by ascending to the second floor of the Old Bullworth Gym. As soon as it starts you are told to dress appropriately You have to go to the Aquaberry clothing store.

Skateboard or grab a bike and head right and around the corner to find the mark on your mini-map. Go to the back of the store and purchase clothes. Return to the gym. Alternatively you can purchase the clothing beforehand to save some time.

The preppies are planning a revenge on Hattrick--a good old fashioned egging! You may already have some in your inventory. Otherwise you could find some by breaking boxes or purchasing some at the Yum Yum Market. Proceed through the old gardens and follow the main road around until you find the entrance on the left side of the street. Approach the troublemaking preppies to complete the objective.

Time to get unfriendly! Beat the "gate keeper" into a pulp. Work as fast as you can before Tad and his friends show up. Grab the key and open the gate. Exit Bullworth Academy and proceed west toward the marked area on the mini-map. Find the task marker in front of the movie posters at the theater. You have a reputation for being a good fighter Locate his bike on the right side of the theater entrance. Get on the bike and start pedaling away. Gord and some pals and maybe an officer will give chance.

Go far away and wait for Gord to leave. You may also need to stay away so your trouble meter returns to normal. Return to the theater when prompted. Talk with her. She wants a box of chocolates. Once inside, purchase the box of chocolates.

Return the candy to Eunice. Your next objective is to lead Eunice to a secluded spot. Walk slowly--hand in hand--with Eunice to the adjacent alley. Return to the theater. Only two more in the theater line--approach Trent and Kirby. They run off and vacate the line. Trigger this task in front of the movie theater in Old Bullworth Vale. You can purchase some at the Yum Yum Market nearby.

Pinky wants your help again--Derby stood her up. You warm her over with some flowers and she agrees to go on a date with you instead. Time to head to the Carnival! The Carnival is a cornucopia of fun. You must meet up with Pinky at the traveling carnival.

Pedal west through the tunnel and follow the road as it bends to the south. The carnival is just up ahead. Proceed through any of the entrance gates. Your next objective is to win 10 tickets by playing some of the carnival games--Pinky wants a teddy bear. There are numerous ways to gain these 10 tickets. Check the Extras section of this game guide on tips on each of the Carnival games.

After winning 10 tickets enter the Souvenir tent across from Strike Out and purchase the teddy bear. Exit the tent and you hand the prize over the elated Pinky. She now likes you! Check the "Come Hither" adult shop in town late at night. Find the marker at the entrance.



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